- Size: Medium CU / Angle/type: High angle / Lens: 14mm / Lighting: Low key
- Subject and Action: A knob on a gas burner stove in the kitchen is on and the sound of gas hissing is heard.
- Info Communicated: The gas was left on by someone.
- Why? (Emotional Impact): This is dangerous hazard!
- Visual Element(s): Deep Space
- Size: Wide / Angle/type: High angle / Lens: 14mm / Lighting: Low key
- Subject and Action: The kitchen and the extended hallway are empty, and are still.
- Info Communicated: No one is home at the moment, the gas may have been going for a long while.
- Why? (Emotional Impact): For now, no one is harmed.
- Visual Element(s): Deep Space
- Size: Wide / Angle/type: Eye-level / Lens: 24mm / Lighting: Low key
- Subject and Action: Nick comes through the front door, blows his nose, turns the light on.
- Info Communicated: Nick can't smell the gas.
- Why? (Emotional Impact): Nick won't be able to detect the gas.
- Visual Element(s): Flat Space
- Size: Wide / Angle/type: Low-angle / Lens: 24mm / Lighting: Ceiling light
- Subject and Action: Nick throws his backpack on the couch and takes out a jug of orange juice from his fridge.
- Info Communicated: Nick's settling into the gased up apartment to stay a while.
- Why? (Emotional Impact): Nick may get very sick now from the gas in the air.
- Visual Element(s): Flat space
- Size: Medium / Angle/type: Eye-level / Lens: 35mm / Lighting: Ceiling light
- Subject and Action: Nick tries writing a paper but he not only sniffles, but he detects pain in his stomach.
- Info Communicated: Nick is learning how sick he's getting.
- Why? (Emotional Impact): He may now be getting that something is wrong that wasn't there before. He'll understand!
- Visual Element(s): Flat space
- Size: Medium CU / Angle/type: Low angle / Lens: 35mm / Lighting: Ceiling
- Subject and Action: Nick plays a video game and holds back a vomit attack. He tells himself he needs rest.
- Info Communicated: Nick knows he's very sick now but he thinks he naturally needs rest, which will be dangerous.
- Why? (Emotional Impact): Really bad idea! There's gas in the whole place, so who knows what'll happen if he sleeps.
- Visual Element(s): Flat space
- Size: Medium, then Wide / Angle/type: Eye-level / Lens: 24mm / Lighting: Ceiling light and low key
- Subject and Action: Nick walks from his living room down the hall to his bedroom.
- Info Communicated: Nick will fall asleep and likely die now.
- Why? (Emotional Impact): We fear he's going to unknowingly die and we don't know who's responsible!
- Visual Element(s): Flat space, then Deep space
- Size: Wide / Angle/type: Eye-level / Lens: 24mm / Lighting: Ceiling light
- Subject and Action: Manny walks in through the front door with a tennis racket.
- Info Communicated: A roommate has arrived and seems perfectly healthy, unlike Nick.
- Why? (Emotional Impact): This guy doesn't have sinus problems for sure. He must detect the gas!
- Visual Element(s): Flat space
- Size: Medium CU / Angle/type: Eye-level / Lens: 14mm / Lighting: Ceiling light
- Subject and Action: Manny smells the gas, throws the racket on the couch, and runs to the kitchen.
- Info Communicated: Manny can smell the gas and he will stop it.
- Why? (Emotional Impact): Finally, the sickly gas is being taken care of!
- Visual Element(s): Deep space
- Size: CU / Angle/type: High angle / Lens: 14mm / Lighting: Ceiling light
- Subject and Action: Manny turns the knob to stop the gas, and runs back to the living room.
- Info Communicated: Manny is getting the gas situation under control.
- Why? (Emotional Impact): Manny will make things better, but what about Nick?
- Visual Element(s): Deep space
- Size: Medium, then CU / Angle/type: Eye-level / Lens: 35mm / Lighting: Ceiling light
- Subject and Action: Manny opens the window and opens the front dooor to walk out, but he notices Nick's backpack.
- Info Communicated: Despite starting the venting of the gas out of the apartment, Manny knows someone else is there.
- Why? (Emotional Impact): Maybe Manny will save or recover Nick before it's too late!
- Visual Element(s): Deep space
- Size: Medium, then Wide / Angle/type: Low angle / Lens: 24mm / Lighting: Low key
- Subject and Action: Manny runs down the hall to the bedroom, finds Nick inside, unconscious.
- Info Communicated: Nick is sleeping already, and for who knows how long.
- Why? (Emotional Impact): We really hope Nick's not dead yet!
- Visual Element(s): Deep space, then limited space.
- Size: Medium / Angle/type: Eye-level / Lens: 14mm / Lighting: Low key
- Subject and Action: Manny rushes to Nick's side, and tries to wake him up. Nick slightly budges.
- Info Communicated: Manny is trying to save Nick, and Nick is alive.
- Why? (Emotional Impact): Yay! It's not too late for Nick!
- Visual Element(s): Flat space
- Size: Wide, then Medium CU / Angle/type: Low angle / Lens: 24mm / Lighting: Ceiling light
- Subject and Action: Manny holds Nick by the shoulders as they quickly walk out the front door.
- Info Communicated: Manny got Nick out while Nick's still living, for now.
- Why? (Emotional Impact): Nick is alright, but please take him to a hospital, Manny!
- Visual Element(s): Flat space
Thursday, September 22, 2016
TMA 285: Suspense Scene: Shotlist
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