Saturday, September 24, 2016

TMA 285: Photos, Week 4

Tuesday
This first flat composition was taken outside my apartment complex. Against the black concrete, dark walls and trees, and night sky, the golden glow of the stairwell is the most prominent, and that's exactly where all residents need to go to get home too. It's like a lighthouse. I achieved the flat space by making sure the yellow color of the stairwell was't interrupted as much as possible. I think I did well at including enough detail to show where this was while making the stairwell the center of attention.

Thursday
I loved the opportunity this week to catch some spectacular sights of the Wasatch front draped in clouds, making it seem like it was straight out of Scotland, Japan, or some old fantasy world. I also deliberately took this shot in between two trees and above a line of shrubs, creating a surface division that makes the spectacle seem like it's on a stage with curtains pulled aside. I intended to show in some way how very impressed I was with this change of appearance of a sight I see every day. Maybe I should have made the sight of the mountains bigger though.

Thursday
This is the underside of an overhanging roof for a local bank. First, I think its design makes it look very old, and its structure at this section looks very uniform. Second, I wanted to convey a sense of old-school class that our city still has in its building designs. I guess I should have eliminated the visual cue of looking up on a horizontal plane, which gives it a deep space look as well, but I just wanted this to look very asymmetrical.

Thursday, September 22, 2016

TMA 285: Evoking Childhood: Director's Reflection

Overall response (2-3 paragraphs):
In 2-3 paragraphs, write an overall response to your film: Were you successful? What are you proud of? What would you do differently if you could remake this piece? What did you learn? 

My Evoking Childhood film definitely seems to be made with heart and purpose with every shot. Each pair of shots tries hard to convey a certain emotion, argument, or just an event, but not all were well-pieced-together or clear. Each shot was nicely framed and well-lit, even including the CGI Spaceship shot. What I am most proud of though is the simple straight-on inserts of the different objects, which are so still, precisely placed, and totally meaningful.

This film seems more concerned with telling the audience exactly who this central person is, rather than portraying abstract emotions. The thing about conveying an emotion is that all the things you see must string together into a recognizable whole, but this film, while honestly showing objects from my childhood, don’t all add up evenly. If I were to do this film again, I would rethink what shots I show to mainly convey a singular idea, though still with several side meanings that don’t get in the way so much.

Briefly answer the following:
What, specifically, did you want to communicate? Were you successful? Why? Why not?

I wanted to show that I was an often secluded person and that I didn’t have courage a lot to expand beyond my comfort zone. I also believe plenty of people sadly grow up this way, without having the support and council that I did to grow out of it. It’s this behavior that leads to addictions of all kinds, especially kinds that one never needs to leave the home to find. I think I got this idea across very well, and tied all the collective shots together with the implication of an attachment to imagination and multimedia.
                                             
How, specifically, did you try to say this? What visual elements, techniques, etc. did you use?

I used a lot of flat space shots, compressing the foreground with the background, to emphasize isolation. In the scene where my inner “adult” is trying to break free from the addiction to his computer, I used a Dutch angle and rack focus in the same shot to communicate extreme tension between him and it.

What did you learn about Storytelling:

It’s easy to think about what I want to see in a film, but I must also think about how my audience will see it ahead of time. Without that foresight, my images will only be confusing. I need to know the through-line of my film, even if its intentionally non-linear and unconventional.

Working with actors and getting performance: My main lesson in working with actors is to not direct them with too much force; by that I mean instructing their actions with by-the-book moves and noticeable changes. I need to try giving them all my ideas before the shot, and trust them to carry it out on their own as the scene progresses.

Blocking — camera and actors: There were one or two shots which were very difficult to frame because the camera had to be held at a specific height at a certain angle, or tilted at specific times. While blocking for the adult actor was easy and felt professional, the children were different; sure they weren’t expected to do much impressive work, but they occasionally seemed absent from the purpose of the scene, so their actions became watered-down.

Visuals — composition, framing, visual elements: All the great frames I got were good experience, but there were still a few which were more improvised and noticeably less fine-tuned, such as the first shot of the adult actor in front of the laptop. I should consider these kinds of extreme measures ahead of time as well – mainly, a storyboard of the film should be suitable for this purpose.

Design & Art Direction:  I provided all the props in the film, and even animated the CG spaceship shot. I found the art area of the film, it being about my childhood, very easy, because all I had to do was basically rummage through my parents’ house for old memorabilia.

The Production Process — collaboration with crew, the logistics of making this: I think the hardest part of pre-production was getting the locations settled. Scheduling a church room turned out to be difficult and not entirely reliable, though reserving a library study room was a piece of cake. My DP was very good and a naturally good learner, though I now wish I gave him some room to come up with his own ideas.
                  

What was it like to watch your film with an audience? Did they understand it? Miss the point? Why did they respond the way they did?  My audience mostly understood the emotions I tried to convey, but what was mainly confusing for them was how the different subjects clashed against each other and didn’t share an easy connection. The final scene was also heavily split between the correct intention to convey a metaphorical stage of my life where on the inside, I was addicted to wasting time on the computer; and the incorrect intention that the man just watched the previous scenes on the laptop itself. I portrayed that scene in a very direct yet ambiguous way that wasn’t easy to grasp.

TMA 285: Suspense Scene: Shotlist


  1. Size: Medium CU  /  Angle/type: High angle  /  Lens: 14mm  /  Lighting: Low key
    • Subject and Action: A knob on a gas burner stove in the kitchen is on and the sound of gas hissing is heard.
    • Info Communicated: The gas was left on by someone.
    • Why? (Emotional Impact): This is dangerous hazard!
    • Visual Element(s): Deep Space
  2. Size: Wide  /  Angle/type: High angle  /  Lens: 14mm  /  Lighting: Low key
    • Subject and Action: The kitchen and the extended hallway are empty, and are still.
    • Info Communicated: No one is home at the moment, the gas may have been going for a long while.
    • Why? (Emotional Impact): For now, no one is harmed.
    • Visual Element(s): Deep Space
  3. Size: Wide  /  Angle/type: Eye-level  /  Lens: 24mm  /  Lighting: Low key
    • Subject and Action: Nick comes through the front door, blows his nose, turns the light on.
    • Info Communicated: Nick can't smell the gas.
    • Why? (Emotional Impact): Nick won't be able to detect the gas.
    • Visual Element(s): Flat Space
  4. Size: Wide  /  Angle/type: Low-angle  /  Lens: 24mm  /  Lighting: Ceiling light
    • Subject and Action: Nick throws his backpack on the couch and takes out a jug of orange juice from his fridge.
    • Info Communicated: Nick's settling into the gased up apartment to stay a while.
    • Why? (Emotional Impact): Nick may get very sick now from the gas in the air.
    • Visual Element(s): Flat space
  5. Size: Medium  /  Angle/type: Eye-level  /  Lens: 35mm  /  Lighting: Ceiling light
    • Subject and Action: Nick tries writing a paper but he not only sniffles, but he detects pain in his stomach.
    • Info Communicated: Nick is learning how sick he's getting.
    • Why? (Emotional Impact): He may now be getting that something is wrong that wasn't there before. He'll understand!
    • Visual Element(s): Flat space
  6. Size: Medium CU  /  Angle/type: Low angle  /  Lens: 35mm  /  Lighting: Ceiling
    • Subject and Action: Nick plays a video game and holds back a vomit attack. He tells himself he needs rest.
    • Info Communicated: Nick knows he's very sick now but he thinks he naturally needs rest, which will be dangerous.
    • Why? (Emotional Impact): Really bad idea! There's gas in the whole place, so who knows what'll happen if he sleeps.
    • Visual Element(s): Flat space
  7. Size: Medium, then Wide  /  Angle/type: Eye-level  /  Lens: 24mm  /  Lighting: Ceiling light and low key
    • Subject and Action: Nick walks from his living room down the hall to his bedroom.
    • Info Communicated: Nick will fall asleep and likely die now.
    • Why? (Emotional Impact): We fear he's going to unknowingly die and we don't know who's responsible!
    • Visual Element(s): Flat space, then Deep space
  8. Size: Wide  /  Angle/type: Eye-level  /  Lens: 24mm  /  Lighting: Ceiling light
    • Subject and Action: Manny walks in through the front door with a tennis racket.
    • Info Communicated: A roommate has arrived and seems perfectly healthy, unlike Nick.
    • Why? (Emotional Impact): This guy doesn't have sinus problems for sure. He must detect the gas!
    • Visual Element(s): Flat space
  9. Size: Medium CU  /  Angle/type: Eye-level  /  Lens: 14mm  /  Lighting: Ceiling light
    • Subject and Action: Manny smells the gas, throws the racket on the couch, and runs to the kitchen.
    • Info Communicated: Manny can smell the gas and he will stop it.
    • Why? (Emotional Impact): Finally, the sickly gas is being taken care of! 
    • Visual Element(s): Deep space
  10. Size: CU  /  Angle/type: High angle  /  Lens: 14mm  /  Lighting: Ceiling light
    • Subject and Action: Manny turns the knob to stop the gas, and runs back to the living room.
    • Info Communicated: Manny is getting the gas situation under control.
    • Why? (Emotional Impact): Manny will make things better, but what about Nick?
    • Visual Element(s): Deep space
  11. Size: Medium, then CU  /  Angle/type: Eye-level  /  Lens: 35mm  /  Lighting: Ceiling light
    • Subject and Action: Manny opens the window and opens the front dooor to walk out, but he notices Nick's backpack.
    • Info Communicated: Despite starting the venting of the gas out of the apartment, Manny knows someone else is there.
    • Why? (Emotional Impact): Maybe Manny will save or recover Nick before it's too late!
    • Visual Element(s): Deep space
  12. Size: Medium, then Wide  /  Angle/type: Low angle  /  Lens: 24mm  /  Lighting: Low key
    • Subject and Action: Manny runs down the hall to the bedroom, finds Nick inside, unconscious.
    • Info Communicated: Nick is sleeping already, and for who knows how long.
    • Why? (Emotional Impact): We really hope Nick's not dead yet!
    • Visual Element(s): Deep space, then limited space.
  13. Size: Medium  /  Angle/type: Eye-level  /  Lens: 14mm  /  Lighting: Low key
    • Subject and Action: Manny rushes to Nick's side, and tries to wake him up. Nick slightly budges.
    • Info Communicated: Manny is trying to save Nick, and Nick is alive.
    • Why? (Emotional Impact): Yay! It's not too late for Nick!
    • Visual Element(s): Flat space
  14. Size: Wide, then Medium CU  /  Angle/type: Low angle  /  Lens: 24mm  /  Lighting: Ceiling light
    • Subject and Action: Manny holds Nick by the shoulders as they quickly walk out the front door.
    • Info Communicated: Manny got Nick out while Nick's still living, for now.
    • Why? (Emotional Impact): Nick is alright, but please take him to a hospital, Manny!
    • Visual Element(s): Flat space

Wednesday, September 21, 2016

TMA 285: Suspense Scene: Director's Statement of Intent

This is my statement for writing and directing a suspense scene called "Gas Hazard."

1.       What is the story--the beginning, middle, and end--of this film in three or four sentences? In other words, what happens in this scene as it starts, as it progresses, and as it ends?

Nick, a college student with a bad cold, arrives home to his apartment where the gas burner stove is releasing gas, but he doesn’t notice. As he gets a snack, does homework, and plays videogames, he feels more and more sick, thinking his cold is getting worse and he prepares himself to lie down to sleep. A roommate, Manny, arrives, instantly smells the gas, turns it off, and opens the windows, but he doesn’t realize Nick is there until he notices his backpack in the living room. Manny goes back to the bedroom and sees Nick sleeping, wakes him, and escorts him out.

2.       What is the backstory of this scene? Why is this happening to these characters? What does each person want? Why do they want it?

Nick has had a very bad cold for a few days, to the point of having his sinuses very backed up. He came home early from class due to intense sneezing and dizziness. He wants to be alone, because his sickness-induced misery and heavy stress from impending final exams has gone on for so long. As he grows more nauseous, unknowingly from the gas, he just wants rest to get better. Manny came home from playing tennis, perfectly healthy, and easy to detect gas in the air. He wants to keep the apartment in order, picking up stray objects on the floor and make sure no one does anything stupid.

3.       Assume that this scene is from a larger story. What is the theme of that larger story?

During a strenuous period of time, like Finals Week, it’s easy to let go of common sense and the importance of community. If this isn’t taken care of, disaster can arise from those who are deeply troubled.

4.       What, specifically, must the audience understand to engage in the story? How do you intend to communicate that narrative (not emotional) information?

They must understand that Nick can’t smell due to his cold. He will be blowing his nose into a tissue when he arrives in the house, and when he sniffs, his nose is blocked. The knob on the stove needs to be shown as turned on to convey the invisible presence of the gas. When Manny comes in, he is perfectly functioning, a little exhausted and carrying a tennis racket with a duffel bag to show that he was playing sports. He immediately reacts with surprise to the gas in the apartment.

5.       In mainstream media, some scenes are simply chase scenes or scenes of suspense. However, for the goals of this class, there should be more going on than that. Assuming that this scene is from a larger film, explain the narrative, emotional and thematic purpose of this scene in the larger story:

Nick is a college freshman and never dealt with all the pressures of it before. He doesn’t have a decided major yet, and his GEs that take his time at first are especially unforgiving. He overthinks his importance of school over life. After a tough semester, with middling grades, and with finals week just around the corner, he struggles to keep a smile on or associate with other people who seem to be handling it with ease, and are additionally excited for the holiday season. Manny, a seasoned student who knows how to keep his mind clear and tries to show Nick how to do the same, nevertheless has a bit of detachment from Nick, believing that maybe he’s a case that can never be taught. Nick’s desire is release, peace, and life to be easy again, when what he needs is consecration, maturity, and the acceptance of help.

6.       What emotions do you want the audience to experience as they watch this scene? How do you intend make this happen?

I want the audience to feel both fear and sympathy for Nick, because he’s already miserable, and he may not only get sicker, but may even be poisoned by the gas. Nick’s physical actions of eating, writing, and gaming are lethargic and uneasy. When he decides to go to sleep, I want the audience to be afraid of what that may cause. I’ll film him walking from his couch all the way to his bedroom in one shot, similar to Steven Spielberg filming President Abraham Lincoln’s final walk from the white house to his carriage in the conclusion of “Lincoln”. In the end, I want them to feel relief when Manny comes to the bedroom and pulls Nick out.

7.       What is the first image of the scene? What is the final image of the scene? Why are you choosing these specific images?

The first image will be the knob on the stove turned on. The audience must know the problem in the apartment in order to immediately fear for Nick when he enters, especially when he shows his inability to smell. The final image will be Manny holding a half-conscious Nick by the shoulders as he tells Nick they’re going to a hospital. This is to show that Nick isn’t completely saved at the moment, and he still is in danger, he’s at least cared for.

8.       Why is this scene personal to you? (Please don’t answer, “Because I’ve always wanted to make a chase scene!”) What personal experience(s) does this scene remind you of? Ask yourself, “Why do I need to make this scene?”

This is based on a real moment on my LDS mission in Long Beach, California. Me and my missionary companion arrived home to our apartment one night when I immediately smelled gas, asked my companion if he smelled it too, and he said he didn’t (to my knowledge, I don’t know if he had sinus problems at the time). For some reason, I didn’t think to check the stove, but I kept telling him I smelled gas in the apartment. He then checked the stove, was shocked to discover it was indeed on, turned it off, and opened the door and windows. He thanked me for pretty much “saving” us, and said that if we went to sleep under those conditions, we may never have woken up. I think that while death by gas can easily be seen as a suicide attempt, it can sometimes just be an accident.

9.       Review the 11 subcomponents of space. What are the overall rules for how you will use space in your film? (For example, will one character exist primarily in flat space while the other exists in deep space?) How will use contrast and affinity within shots and from shot to shot? For each rule, articulate why will you use space in this way.  Be specific.

Deep space will communicate reality, the danger of the gas, and the realization of Manny of that danger. Flat space will show Nick’s weak grip on the world around him and center on him to show how he’s only thinking of himself. Limited space will occur to merge Manny and Nick’s perspectives together, one knowing reality, the other oblivious to it.

10.   What focal lengths will you use? Why?

I will use 14mm for the deep space shots, to help see around the apartment easier when the presence of the gas is being made known. 24mm for wide flat space shots as we see Nick go about the apartment with his various activities, unknowing of the gas. 35mm for close-ups of his face as he starts feeling sicker and tells himself to go to bed.

11.   In a bulleted list, articulate two or three potential obstacles to creating a successful film. How can you be prepared to overcome these? Be specific!


·         My direction for the Nick actor to act sick and lethargic may not be visually interesting or clear at all. I should provide plenty of props for him to handle and interact with in some way to help clarify the visuals.

Monday, September 19, 2016

TMA 285 Film: "Solitude" - Evoking Childhood

Here is my first film for Intermediate Production class. It's the first time I've directed in over a year!

Saturday, September 17, 2016

TMA 285: Photos, Week 3

Monday
This photo was taken in an intersection of paths where people would frequently walk at any given minute. In the distance, another intersection occurs between this central path and the one seen just above it, to the left. With people seen under the shade of trees, I figured their distant size would give a good indicator of how far back the path goes. I also just wanted to capture the symmetry of college campus layouts as looking attractive and beautiful with the rest of the scenery.

Wednesday
In an overpass, this interesting design is laid on the tile walls. A closer look also shows curious cracks and chips in the tiles. I took this shot because of the variety of colors standing out from the otherwise bleak concrete. I think taking the photo with the bright light at the end reflecting on the farther tiles helps the design seem like it extends down far. I do think it would have worked better with a black darkness in the distance though.

Wednesday
This sight was astounding to me just in terms of how clear the lines point to the vanishing point while set against a gorgeous sky. I wanted to bring a regularly lesser-trod part of Provo to light by showing how it can be visually complex and unique. This borders a very old building, and I think the visible grime and rust on the closer parts of the fence communicate that well. Comparing that to the rest of the relatively clean environment shows that it has character.

Saturday, September 10, 2016

TMA 285: Photos, Week 2

Wednesday
This is a particularly strange object I came across on a hillside path by the stadium parking lot. I took it entirely with the intention of preserving its uniqueness before it disappears (you never know). I like it particularly because of its crescent moon shape; it only makes the question boil in my head: what created this? What did used to be? Why was it here in the bark? It's what I like to call a random gem; a moment we have no clue why it happens or why its there, but it's wonderful in its own way. I think I couldn't have done this photo any other way, as the contrast between the bark/concrete and the wet dirt is clear, and gives a feeling of recent placement.

Thursday
This tree is in a small patch of pines on campus, and this tree in particular was unusual for its very low-bent branch. After thinking about it awhile, I came to a firm guess that this is due to many years of people climbing on it and resting on it; it is relatively close to the ground for most people to climb. While it may seem like a given, considering the popular tourist-vibe of BYU, it's also charming, and it's planted there for all time.

Thursday
Passing by a gutter, I got an idea: can my phone clearly photograph the other side of that surface grill? Placing the phone on the grill, I got a bright-as-day layout of the grimy, yet colorful interior. This image tells me about the hidden treasures that we walk over every day, the smaller things of nature that hide from view. I love how the water extends the view to the leaves of the tree above the grill.

TMA 285: Evoking Childhood project: Shot List

Here is my planned shot list that I will take into filming my Evoking Childhood class assignment.

  1. Size: CU  /  Angle/Type: Eye-level  /  Lens: 50mm  /  Lighting: Low Key
    • Subject & Action: A single grape rests on a small plate on a small table in the empty room.  /  Info Communicated: The grape has major significance very early in my life.  /  Why (Emotional Impact): It shows how much I stare and examine objects so that I know exactly what they are.  /  Visual Element(s) & Use: Shape
  2. Size: CU  /  Angle/Type: Eye-level  /  Lens: 50mm  /  Lighting: Low Key
    • Subject & Action: Boy holds a grape to the camera, examining it, while an adult gives another child several grapes behind it.  /  Info Communicated: I used to prefer studying food rather than eat it.  /  Why (Emotional Impact): I was very analytical of everything, even the most unsuspecting small things.  /  Visual Element(s) & Use: Space
  3. Size: MCU  /  Angle/Type: Eye-level  /  Lens: 35mm  /  Lighting: Low key
    • Subject & Action: Open "Calvin & Hobbes" book rests upright on the small table against a wall. A strip with a forest is visible.  /  Info Communicated: As I learned to read, I was very invested in comics.  /  Why (Emotional Impact): This is where my early mind was diverted to, inspiring me with its stories to make me like its characters.  /  Visual Element(s) & Use: Shape
  4. Size: Wide  /  Angle/Type: High angle  /  Lens: 35mm  /  Lighting: Natural
    • Subject & Action: Boy walks through a thick forest, climbing over rocks and logs.  /  Info Communicated: I liked, or imagined, exploring the outdoors on my own.  /  Why (Emotional Impact): I was inspired to make steps in branching outward by outside sources of media.  /  Visual Element(s) & Use: Tone
  5. Size: CU  /  Angle/Type: Eye-level  /  Lens: 50mm  /  Lighting: Low key
    • Subject & Action: A notebook, standing up, on table in room again, has a hand-drawn picture of myself as a kid, flying with a jet pack.  /  Info Communicated: I was artistic and imagined action when I was young.  /  Why (Emotional Impact): I found inspiration to make something new.  /  Visual Element(s) & Use: Shape
  6. Size: Medium  /  Angle/Type: Low angle  /  Lens: (CG)  /  Lighting: (CG)
    • Subject & Action: CG Flying shot - rocket object shoots up into the cloudy sky.  /  Info Communicated: I imagined making my drawings a reality.  /  Why (Emotional Impact): I wanted to take my aspirations to higher levels and show others.  /  Visual Element(s) & Use: Movement
  7. Size: MCU  /  Angle/Type: Eye-level  /  Lens: 35mm  /  Lighting: Low key
    • Subject & Action: Camcorder playing home videos on old TV. On table in room again.  /  Info Communicated: I was knowledgeable in using a family video camera.  /  Why (Emotional Impact): This would be the genesis of my actions toward making films.  /  Visual Element(s) & Use: Rhythm
  8. Size: Medium  /  Angle/Type: Eye-level  /  Lens: 50mm  /  Lighting: Low key
    • Subject & Action: Boy videotapes an adult working at a desk, and nothing happens. Boy walks away disappointed.  /  Info Communicated: My first attempts in videography were not very exciting because I didn't have subject matter.  /  Why (Emotional Impact): I didn’t know how to make my aspirations a reality, and I was disappointed at first with my attempts.  /  Visual Element(s) & Use: Line
  9. Size: Medium  /  Angle/Type: Eye-level  /  Lens: 35mm  /  Lighting: Low key
    • Subject & Action: Nintendo Gamecube hooked up to a TV with an animation playing. On table in room again.  /  Info Communicated: I played video games, possbibly as an alternative outlet to making media.  /  Why (Emotional Impact): Video games are easy compared to creating, this was my mind's escape.  /  Visual Element(s) & Use: Rhythm
  10. Size: M Wide  /  Angle/Type: High angle, hand-held  /  Lens: 50mm  /  Lighting: Low key
    • Subject & Action: Boy playing Gamecube in house, brother comes and begs for a turn, angry voices & wrestling ensue.  /  Info Communicated: Having a brother was a pain sometimes, even when I tried relaxing on my own.  /  Why (Emotional Impact): Even playing video games turned out not so easy when siblings also want to play it.  /  Visual Element(s) & Use: Space
  11. Size: Wide  /  Angle/Type: Eye-level  /  Lens: 35mm  /  Lighting: Low key
    • Subject & Action: Boy now sits in empty room at small table with open laptop, doing nothing.  /  Info Communicated: I wasted time at the computer, thinking too much with no aim.  /  Why (Emotional Impact): In the end, I completely resided in solitude doing nothing of value.  /  Visual Element(s) & Use: Tone
  12. Size: MCU  /  Angle/Type: Eye-level  /  Lens: 50mm  /  Lighting: Low-key
    • Subject & Action: Boy turns around and sees the door to the room. He gets up and walks to it, opens it.  /  Info Communicated: I took the chance to leave my enclosed space after so long.  /  Why (Emotional Impact): I saw the importance of becoming open-minded, and took chances.  /  Visual Element(s) & Use: Space
  13. Size: MCU  /  Angle/Type: Dutch angle  /  Lens: 50mm  /  Lighting: Low key
    • Subject & Action: Boy halts, becomes scared, screen grows brighter. Boy looks back at it.  /  Info Communicated: Even when nothing was there, I felt urges to stay where I was.  /  Why (Emotional Impact): My personal space was familiar, so going out of it was scary, especially when disappointment and pain were out there.  /  Visual Element(s) & Use: Space
  14. Size: Wide  /  Angle/Type: Eye-level  /  Lens: 35mm  /  Lighting: Low key
    • Subject & Action: Boy runs back to laptop, picks it up, and takes it through the open door.  /  Info Communicated: Instead of harboring media alone, I decided to take my media out to the world, with other people.  /  Why (Emotional Impact): I finally left my shell/bubble/mind prison. I'm more open-minded and aware in the world.  /  Visual Element(s) & Use: Movement

Wednesday, September 7, 2016

TMA 285: Evoking Childhood project: Director's Statement of Intent

EVOKING CHILDHOOD
DIRECTOR’S STATEMENT OF INTENT

This statement of intent is designed to train your mind, eye and heart to shoot purposefully. Prepare it well before shooting. Briefly—but thoughtfully and specifically—answer the following questions. Be sure to read the assignment description carefully and make your answers specific.

1.       Use these questions as inspiration and write about your childhood:
What was your childhood like? Carefree? Painful? Glorious? Mysterious? What specific memories do you have? Sounds? Smells? Tastes? Faces? What did the world look like to you then? How did others see you? What scared you? What did creativity feel like to you? How have things changed for you?

My childhood, looking back, can be summed up in one word: sad. It was a time which I don’t want to live again. I was distanced from everyone. I was only attentive to the things on my TV and computer screens, which usually displayed cartoonish characters involved in frankly silly plots. Up until I was 17, my parents pretty much made all the major life choices for me, but that doesn’t mean I didn’t think about many of them really hard on the inside.

I can remember when I was 3 or 4 and going to a Special Ed preschool because I didn’t start talking until that age. I remember several faces there of specific students and my teacher. While communication has always been my hang-up, I remember thinking that I was smarter than those other kids and I didn’t belong there. While not a memory of mine, a grown-up family friend says he remembers a time when me and my first younger brother were only a few years old, and he gave us both a grape in his kitchen. My brother shoved the grape into his mouth and extended his hand out expecting another one, but I just held that first grape in my fingers, looking at it, examining it, even picking it apart to see what was inside.

That makes me think of times I do remember just staring at objects, meshing and twisting their forms in my head into something else, then planting myself in the middle of a cartoon world I saw on Nickelodeon. To me, the important things in the world were boring, and nothing in it, even the people, was important to me. I think the reason behind this old mind set was that I could never get what I wanted right when I wanted it, and I usually was never right when I did speak properly and when called upon, so I thought, “Why bother anyone when no one makes me feel good?” There were also times that same brother of mine, who was the exact opposite of me, would get on my nerves like nothing else and make me angry with his constant annoyances at me.

When I tried being creative as a child, it usually came out as rehashed episodes or video games I saw before; fan fiction I guess you could say. Sometimes though, I could imagine myself in other places that I would like to see in a movie or on TV that I haven’t seen before, though still without plots. I didn’t start coming up with my own customized characters with original stories until 7th Grade, with some help from a friend with similar interests.

Today, things have substantially changed in how I view creativity, and way more importantly, the world. I am much more open with people, willing to listen to others, and learning from the experiences I have in order to express myself better and more positively. After a history of events bringing me life-changing maturity, I now feel like, as an adult, I can finally function right.

2.       List 10 or more people, places, or things that remind you of your childhood. Can any of these be used as symbols or motifs to communicate meaning and emotion?

Calvin & Hobbes
SEGA Genesis / Nintendo Gamecube
Model train sets
Oakridge School in Provo (now Provo Special Education Seminary)
Canyon Elementary in Spanish Fork
The Andersen family (life-long friends)
Cul-de-sac in Provo
MiniDV Camcorder
Macaroni and Cheese
My mother

3.       Before continuing, consider how can you subvert our expectations and surprise us? What individual images capture the essence of your experience? How can you avoid cliché? Can you provide a hint of story--even if it is not elaborated on? How can you imply rather than explicitly state? How can you use ellipsis to let the audience fill in gaps? How can color, or lack thereof, help evoke emotion? What about sound?

I’ll film matching shots of objects set against a blank white wall in an empty room with no windows. The uniformity and dark tone of the background shows how isolated and closed-minded I usually was. For an added touch of uniqueness, the camera will juxtapose to a location in the real world (or occasionally, a CG shot) inspired by that object to simulate my imagination inspired by it. Then the camera will cut back to the isolated room, just moved a little backwards with each cut to the next object. Each object or set increases in real size, to simulate growth, but still in the same shell. Each location will start off exactly as we imagined then turn out to be unexpected eye-openers. A child will interact with each object and be featured in each outer location, and these shots will be significantly more colored than in the room.

4.       Describe the progression--the beginning, middle, and end--of this film in three or four sentences? In other words, what happens in this scene as it starts, as it progresses, and as it ends?

In the isolated room against the back wall, a series of featured objects will start out interestingly small, beginning with a single grape, which move into calming images inspired by them, like kitchens and forests. Then, as we see bigger objects, such as a TV and video game setup, the images get more complicated as fights erupt between brothers and imaginations get bigger by imagining flying through the sky. In the end, the distance between the wall and the camera grows so great, we can finally see the open door/move out the open door, and discover the outside world. A child resists the urge of a computer in the room to stay, and walks out the door with the computer in hand.

5.       What, specifically, would you like the audience to understand? How do you intend to communicate that information?

I want my audience to know that I was isolated, distanced from the real world, until I found a way out of that life. The empty room will be in at least half the shots, but after the camera sees the door, it will become the film’s impulse to leave.

6.       What emotion(s) do you want the audience to experience about your childhood through this film? How do you intend to make this happen?  

My emotion overall is sadness that I was in this self-imposed bubble, and the audience will feel this as they see the child alone to console himself or fighting other people.

7.       What is the first image of the film? What is the final image of the film? Why are you choosing these specific images?

The first image is a grape sitting on a small plate on a small table in the empty room, with a child staring at it. The final image is the child slowly opening the door to the room and leaving with difficulty, with a laptop with a bright screen.

8.       Why is this scene personal to you? Ask yourself, “Why do I need to make this scene?”

Only I know what goes on in my head as I see real things; and sometimes, not even I can. I easily lost attention to whatever I was supposed to give it, and whenever I was questioned why, I blanked out. No one else can determine how I feel unless I give them clues. Making this scene can be equivalent to telling a psychologist about my past and allowing him to reflect back to me what he’s determined.

9.       Before making your shot list, consider: How can you subvert the audience’s expectations and surprise us? What individual images capture the essence of your experience? How can you avoid cliché? Can you provide a hint of story--even if it is not elaborated on? How can you imply rather than explicitly state? How can you use ellipsis to let the audience fill in gaps? How can color, or lack thereof, help evoke emotion?

The empty room will be treated as a prison with an unlocked door, which the central child willingly doesn’t leave. The images I plan to show include simply a single grape, a comic book, a cartoon drawing, a camcorder hooked up to a TV, an old video game system hooked up to a TV, and a laptop. To avoid cliché, each imagined scene inspired by each object will have a different tone, including meditation, annoyance, action, and domestic violence. No dialogue will be used, just what I imagine myself to be doing with each object. While the empty room will have no color to it, the imagined scenes will be full with color.

Most importantly: How can you intensify your purpose or intent for each shot? Can you will emotion into your images?

The transition between the objects and their imagined scenes will have a flash of light off the corner and a rack focus going from focused to blurry and back to focused. The more serene scenes will have tripod or tracking shots at a distance from the child, while the more intense scenes will be handheld and close up.


10.   List two or three potential obstacles to creating a successful film. How can you be prepared to overcome these? Be specific!

-          My desired emotions may still not resonate in the scenes I choose to film. This may be because I have difficulty making solid decisions about many things. I’ll try to be as precise on planning which camera moves, lighting, and actor’s actions will be most effective before the shooting day, so that I may go into it with confidence, which helps me think the most clearly.

-          I may not be able to obtain the desired locations to replicate my feelings. There are both elaborate, realistic location options, or otherwise tacky, small-value options which will require trickery to make the audience believe is real. I must be looking with plenty of time ahead of the shooting days for appropriate locations and make sure I can use them before making the final decision.

Saturday, September 3, 2016

TMA 285: Photos, Week 1

Monday
I walk along this path on my way to school every day, and this faint dirt line cutting through the grass is frequently trod upon by students, who most often stop at this point under the tree. I took this shot to point out the apparent abnormality on this lawn and its convenient place by the tree. I wanted to portray this spot with a sense of being a busy spot or common place for rest under shelter. This made me think of the general rule that stepping on grass for too long makes it die, and this dirt patch must mean many students stand or sit here for some forms of gathering. I don't think this would have been as successful compared to if people were standing on that spot in the frame.

Tuesday
BYU campus several planters with this kind of bush (if only I knew what kind it was!), and they sometimes have spider's webs attached to their branches, forming canopies partway into the bush. I thought this must be quite a safe place for spiders, though it's very distanced from the open air, where bugs are more likely to be caught. I wanted to show how the webs do more of defeating their purpose if tucked away from the outside of the bush, similar to how people shouldn't shut themselves inside their house, hoping something fantastic and exciting would happen one day. I don't think the different parts of the photo are easy enough to tell apart; if I could do this again, I would give a bigger margin around the webs on the bottom and the bright skyline, helping the different elements contrast better.

Wednesday
I was walking home across a large parking lot, when I came to this crack in the pavement, and a single cigarette butt stood out to me, even as it seemingly blended evenly with the small fallen leaves around it. I do know that despite this area being heavily active-LDS, this is a reminder of some who nevertheless smoke, and try blending in themselves. The same image tells of how some people, beyond their control, still stand out from the crowd. I wanted this photo to show the reality that no large group of people can share the same attributes. I think I did this one very well, because of the center framing on the cigarette and the side-to-side placement of the crack showing uniformity.

Thursday
I walk a hillside trail on the way from my apartment to work, and part of the way shows a dip between two hills, and a small gazebo in the dip. I thought this looked quaint, reminiscent of old-fashioned homesteads, but sitting there right in front of me. That's why I decided to manipulate the photo to be both black-and-white and full color, to show a place this gazebo holds in time. My intent was to inspire modern-day travelers to old sites like this to be thoughtful of how long it may have been there and how many people or events it may have held. I think this was successfully done, since it doesn't take much to make a photo of a natural hillside look vintage.

Friday
In the damp dirt just off the sidewalk, there are several different kinds of tracks that have crossed that same spot only hours earlier, from a pair of shoes, to a car tire, to what looks like horse hooves (I could be wrong). The leaf resting in the shoe print was naturally sitting there when I found it, and that's what really caught my eye when I approached. I took this photo in another attempt to inspire thoughts about all the different travelers that have crossed a single spot, even some off-beat ones that you wouldn't expect. To me, this says to enjoy the random things in life just because they can make you smile, or even laugh. I don't think enough different tracks are visible to fully communicate that to others, but it was enough to open my imagination.

TMA 285: 10 Cool Things I Like


Paper or Notebooks
Whenever I see a blank sheet of paper, or a fresh, new note or sketch book, I think of all the different possibilities of drawings, writing, paint, or other crafts that could be put on it. It could even be crafted into something physical, ala origami. Paper is power to me, power to make new ideas a reality. It can either plan a future project or be one. The deciding factor is if we move the pencil/pen/brush/folds.


Computers and Electronics
I was partly raised on computer games and programs. I got to know the basic functions of any computer backwards and front, which branched out to TVs, video players, cell phones, etc. I stay on top of how to navigate through all the different kinds of files on a computer, how to connect devices together through cables, and assure that they play their content in just the right way. Plus, I still love a few video game series that I picked up when I was little.


Clouds
I love looking at clouds when I see them in new formations I've never seen before. The sheer randomness of their shapes can still astound me at any time. Even when they take their common puffy look, they can also make gorgeous sunbeams visible at the right time of day. I believe their purpose is to give limitless variety to the sky, so we may always be entertained and inspired.
***this is not Photoshopped or altered in any way, but taken directly from my phone yesterday***


Flying
A certain fantasy I frequently imagine is having the ability to fly - not on a plane or with a clunky jet pack, but just fly independently. To move quickly through the air, rushing past buildings, trees, mountains and other features while pulling off cool tricks. Biologically, this can never happen, but it is nice for a dream or a movie concept. In the real world, our mechanical inventions of flight, including this plane I took from Long Beach, CA, are still exciting to witness as they leave the ground at high speeds and the world beneath them immediately shrinks!



Space Movies
My favorite genre of film to watch will always be the ones themed in outer space. The possibilities for story, invention, undiscovered secrets in the universe and visual spectacle can never be capped, but keep on growing. They also all have a constant scariness with them, that outer space itself is the mother of all death traps, ready to suck out the life of any living organism that is exposed to it without technological protection. This is what makes space movies the most exciting - they represent the continuous fight against the deadliness of nature in order to discover its secrets.



Mountains or Hills
 Another natural beauty I greatly admire is the dominating feature of mountains. They tower over the landscape, give us access to tremendous sights and serenity, and offer plenty of satisfying challenges for mankind (such as hiking, climbing, and acclimatizing). Jagged and rolling landscapes, which include small hills, are a thrill to see, simply because they go up and down, side to side, and extend back as far as the eye can see without any uniformity whatsoever. Similar to clouds, they give plenty of variety for the planet to be edified.


Voice Acting
If I had to pick one of the most influential things I've learned from "Back to the Future" (the first movie I ever remember seeing), it's that Michael J. Fox's voice is the coolest voice ever. As the main character, Marty, his teenage cool-ness along with his tendency to pleasantly freak out at any given moment made him a heavily attractive role model for entertainment in my youth. Imagine my excitement when I learned that he was the voice of Milo in "Atlantis: The Lost Empire"! Since then, I've had a tremendous respect for voice acting and a desire to partly invest in that business. That's why I frequently imagine mimicking dialogue spoken from certain TV shows and movies, such as what James Arnold Taylor does.




Architecture
In contrast to the natural phenomena I see in the world, I also marvel at the beauty of many artificial creations mankind has achieved. One of them is modern architecture; buildings that achieve near-impossible designs, or that look exactly like what we've envisioned the future would. Buildings aren't built for the sake of being beautiful though, they all serve purposes, or represent ideas that keep our minds moving. In the end though, no matter what they're used for, they stand as monuments to human ingenuity and vision.







Movie Score
I started playing the violin as part of a beginning Middle School orchestra. As that year progressed, I grew an immense fascination and respect for orchestra music, which included classical, folk, modern and, of course, themes from movie soundtracks. I pay attention to movie score as a particular film-making position, which I don't think is usually thought of by most people (although they can easily identify John Williams). I even took a music theory & compositions class in High School with the intent of searching for potential in composing movie scores myself. It didn't turn out to be my strong suit, but I still continually collect soundtracks, as well as some classical performances, as part of my love of this art.


Friends
One of the most unexpected pick-ups I find in life is just how much having good friends can benefit your emotions. Certain people you grow up with can rub you the wrong way or be a bad influence on you, but with effort, you can also find people who share your exact interests and make you feel good to be around and follow. I'm lucky enough to have all my co-workers in the computer lab I work in be my fellow compadres as well. It's always easiest to talk to them about what excites me about media, or common complaints about school. Best of all, they are my support with my film-making endeavors as much as I am for theirs. As Clarence conveys in the conclusion of "It's a Wonderful Life", no man is a failure who has friends!